How to Use HyperFrames with Claude Code: Step-by-Step (2026)

HyperFrames was designed for exactly this: point an AI coding agent at it and let the agent write the HTML that becomes video. Claude Code is the agent it pairs with most often, and the workflow is genuinely slick when it works. It is also code underneath, which means it can break in ways a finished template never does. Here is the real step-by-step, including the part most tutorials skip.
TL;DR — HyperFrames + Claude Code
| Step | What happens |
|---|---|
| Install the skill | HyperFrames registers as Claude Code slash commands |
/hyperframes | The agent authors the HTML scene |
/hyperframes-cli | Scaffold, lint, preview, render |
/hyperframes-media | TTS, transcription, background removal |
| Render | Headless Chrome captures frames, FFmpeg encodes MP4 |
| Fix | When a render is off, you read or re-prompt the code |
One myth to retire up front: HyperFrames does not generate video with AI. Claude writes the HTML; HyperFrames renders what a browser can draw. The "AI" is the author, not the pixels.
What you need first
Before Claude Code can render anything, the machine needs the HyperFrames toolchain. That means Node.js 22 or newer, FFmpeg, and a headless Chrome through Puppeteer, plus the HyperFrames package itself. This is the first reality check: HyperFrames is a developer tool, so even with an agent doing the authoring, you are working in a coding environment, not a browser tab. If that toolchain is already part of how you work, you are set. If it is not, this is the step where a non-developer usually stalls, and it is worth reading HyperFrames for marketers before going further.
Step 1: Install the HyperFrames skill
HeyGen publishes HyperFrames skills for Claude Code, Cursor, Gemini CLI, and Codex. Once installed, they register as slash commands inside the agent, which is what lets Claude both write the scene and drive the build. The three you will use:
/hyperframes— authoring: the agent writes and edits the HTML composition./hyperframes-cli— the build steps: initialize a project, lint, preview, and render./hyperframes-media— media helpers: text-to-speech, transcription, and background removal.
Installing the skill is what turns "Claude can write HTML" into "Claude can produce a rendered video," because the agent now knows the HyperFrames conventions, the data-* timing attributes, the adapter pattern for animation libraries, and the render commands.
Step 2: Describe the scene to Claude
With the skill installed, you brief Claude the way you would brief a motion designer: "A 6-second product-launch intro. Brand color background, product name fades in over the first beat, tagline slides up on the second, logo lands at the end." Claude uses /hyperframes to write the HTML, sets the timing with data-start and data-duration, and wires the motion through an animation library like GSAP.
This is the part people mean by "vibe coding a video": you describe intent in plain language and the agent produces the code. It feels like magic the first time. Keep one thing in mind, though, the agent is making real implementation choices about timing and layout, and those choices are sometimes wrong.
Step 3: Preview and render
Claude runs /hyperframes-cli to preview the scene in a browser with live reload, so you can watch the motion before committing to a full render. When it looks right, the render command opens headless Chrome, seeks to each frame, captures it, and hands the frames to FFmpeg, which encodes the MP4. Because the same input seeks to the same frames, the render is deterministic, run it again tomorrow and you get the identical file. If you need narration, /hyperframes-media can generate TTS and captions to layer in.
Step 4: The part tutorials skip — when it breaks
Here is the honest section. Agent-written video is still code, so it breaks like code. The caption overflows its container. The logo animation fires a beat late. The render comes out a half-second too long because an animation was not fully seekable. When that happens, you have two options: read the HTML and fix it yourself, or describe the bug to Claude precisely enough that it fixes it without introducing a new one.
For a developer, this is a normal Tuesday. For everyone else, this is the moment that decides whether HyperFrames is your tool. The more complex the scene, more elements, tighter sync, the more of this back-and-forth you should expect. "Built for agents" lowers the authoring cost; it does not remove the debugging cost.
When to skip the code entirely
If steps 1 through 4 sound like a fun afternoon, HyperFrames with Claude Code is a strong setup and you should run with it. If they sound like a detour from the actual work, that is useful information, it means you want a result, not a render pipeline.
For that, a Motion Agent gets you there without any code to write or debug. Instead of an agent generating HTML you then fix, you call a finished, branded template directly. With AutoAE you describe the same launch intro in plain language, it matches a validated template, you fill in your content, and you export, no toolchain, no slash commands, no broken render, for $9.90/mo or $2.90 per export. Same plain-language feel, none of the stack trace. The full trade-off is in HyperFrames vs Remotion and the alternatives roundup.
FAQ
How do I use HyperFrames with Claude Code?
Install the HyperFrames skill so it registers as slash commands, brief Claude on the scene, let it author the HTML with /hyperframes, then preview and render with /hyperframes-cli. You will also need Node.js 22+, FFmpeg, and headless Chrome.
Does HyperFrames generate video with AI? No. Claude writes the HTML and HyperFrames renders what a browser can draw. There is no generative video model; the AI is the author, not the imagery.
Is "vibe coding a video" with HyperFrames reliable? It works well for clear, structured scenes, but the output is code that can break. Expect to read or re-prompt the HTML when timing or layout comes out wrong, especially on complex compositions.
Can I do this without being a developer? Hard to recommend. Even with Claude writing the code, you need the toolchain and the ability to fix a broken render. If you want no code at all, a Motion Agent is the path.
What is the no-code alternative to vibe-coding video? Calling a Motion Agent like AutoAE: you describe the clip and export a finished result, with no generated code to debug, from $2.90 per export.